I make independent games inspired by the arcades I grew up with. Here’s what I’m working on.
In development · v0.1.41
Pachinvaders
Pachinko meets Space Invaders, flipped upside down.
Drop balls through pegs to stop enemies reaching your core. Choose cards as you go, fight through five worlds, and spend your credits on upgrades for the next run.
Play in your browser, or download for Windows and Mac.
Five worlds. Nine waves and a boss in each.
Development notes
The latest build is all about the boss. If something feels off, leave me a comment on itch.io. It helps to know your platform and the world you reached.
What changed in v0.1.41 +
October 9, 2026
Its armor is shielded. Balls ripple off it and break on a second hit.
Breaking a weak spot sets off a shockwave that clears your balls off the board.
It jumps forward now, slamming down and pushing balls away.
Beating it sets off a bigger explosion in the world’s color.
The version label no longer says demo.
Runs suspended in v0.1.40 or earlier won’t carry into this build. Your upgrades, credits, Player Rank and unlocked worlds are kept.
A game-jam prototype about defending a bloodstream with ricocheting shots. Made for the GameDev.tv Game Jam 2025, it became the starting point for Pachinvaders.
I’m Kevin Mitchell. Pachinvaders is my main project, built on the ricocheting shots of my earlier game-jam prototype, Cellular Barrage. I’m making it a little better with every build and every bit of player feedback.
Find the games on itch.io and follow development on Bluesky.