Independent games. Arcade roots.

I make independent games inspired by the arcades I grew up with. Here’s what I’m working on.

Development notes

The latest build is all about the boss. If something feels off, leave me a comment on itch.io. It helps to know your platform and the world you reached.

What changed in v0.1.41

October 9, 2026

  • Its armor is shielded. Balls ripple off it and break on a second hit.
  • Breaking a weak spot sets off a shockwave that clears your balls off the board.
  • It jumps forward now, slamming down and pushing balls away.
  • Beating it sets off a bigger explosion in the world’s color.
  • The version label no longer says demo.

Runs suspended in v0.1.40 or earlier won’t carry into this build. Your upgrades, credits, Player Rank and unlocked worlds are kept.

Release page and downloads

Earlier experiments

Cellular Barrage artwork

Cellular Barrage

A game-jam prototype about defending a bloodstream with ricocheting shots. Made for the GameDev.tv Game Jam 2025, it became the starting point for Pachinvaders.

Play Cellular Barrage

Project Mach V

A weekend racing prototype: winding roads, traffic to dodge, and a rival to outrun.

Play Project Mach V

About Kevin Mitchell Games

I’m Kevin Mitchell. Pachinvaders is my main project, built on the ricocheting shots of my earlier game-jam prototype, Cellular Barrage. I’m making it a little better with every build and every bit of player feedback.

Find the games on itch.io and follow development on Bluesky.